Life in Pixels

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  • Superman: Modern Day Socrates

    In Quentin Tarantino’s Kill Bill vol.2, Bill has a very interesting monologue. Perhaps the most famous monologue in the entire two-part saga.

    The essence: he slices through the very nature of Superman, and argues for the idea that Clark Kent is the image Superman perceives of us, as a species, as the human race.

    Here’s the speech:

    (edited to remove spoilers)

    As you know, l’m quite keen on comic books. Especially the ones about superheroes. I find the whole mythology surrounding superheroes fascinating. Take my favorite superhero, Superman. Not a great comic book. Not particularly well-drawn. But the mythology… The mythology is not only great, it’s unique.

    […]

    Now, a staple of the superhero mythology is, there’s the superhero and there’s the alter ego. Batman is actually Bruce Wayne, Spider-Man is actually Peter Parker. When that character wakes up in the morning, he’s Peter Parker. He has to put on a costume to become Spider-Man. And it is in that characteristic Superman stands alone. Superman didn’t become Superman. Superman was born Superman. When Superman wakes up in the morning, he’s Superman. His alter ego is Clark Kent. His outfit with the big red “S”, that’s the blanket he was wrapped in as a baby when the Kents found him. Those are his clothes. What Kent wears – the glasses, the business suit – that’s the costume. That’s the costume Superman wears to blend in with us. Clark Kent is how Superman views us. And what are the characteristics of Clark Kent. He’s weak… he’s unsure of himself… he’s a coward. Clark Kent is Superman’s critique on the whole human race.

    –Bill, from “Kill Bill vol.2” (2004)


  • BIM: It’s a State of Mind

    Building Information Modelling is not a single software system. It’s not a debate of Revit vs. ARCHICAD. It’s not a process, either.

    It’s a way of thinking. 

    A state of mind.

    2D CAD was merely a digitisation of an age-old process: the act of putting pencil to paper, using a slide rule to draw. CAD merely replicated this using a keyboard and mouse. BIM, by contrast, is a vastly different beast. BIM is as much about data and information as it is about “drawing in 3D”.

    The organisation, parsing and manipulation of information encoded into the digital “virtual building model” is as important, if not more so, than the act of designing and modelling in 3D. This is the inherent power behind this next phase in our industry. It’s perhaps, also, why many architects have been so reluctant to jump onto the BIM bandwagon.

    The failure of BIM in practice could thus be traced back, in most cases, to the adoption of BIM by a company. One cannot assume that they can simply flick a switch and transition an entire workforce from 2D CAD (or the common 2D CAD/3D model – generally the fan favourite SketchUp-AutoCAD tag team) to a sleek new BIM package. This is corporate suicide, in my opinion.

    A cleverer, discreet and scaled process is far better. First, understanding the limits and capabilities of BIM is essential. BIM is not the answer to every single problem that we face as architects. Yes, it will accelerate productivity, but only if one knows how to tame this beast. The implementation of a company template, for example, is absolutely critical to unlocking a percentage of the power inherent in BIM. Not using a template would mean reinventing the wheel with every project. Working smart and not hard is the holy grail of our profession; the mindset that the quality of work is directly proportional to the hours spent labouring over a drawing needs to change. As architects, we need to understand that there are better, faster ways of doing things.

    Changing one’s perception of technology in the realm of architectural design is the great challenge of this new generation of designers entering the workforce. If we are to succeed in this economy, to thrive as architects and assert our role as a key agent in the AEC industry, then the courage to venture forth into this digital age is paramount.


  • Alejandro Aravena on the Force of Architecture

    “So be it the force of self construction, the force of common sense, or the force of nature, all these forces need to be translated into form, and what that form is modelling and shaping is not cement, bricks, or wood. It is life itself. Design’s power of synthesis is just an attempt to put at the innermost core of architecture the force of life.”

    – Alejandro Aravena

    Aravena was this year’s Pritzker Prize laureate. The Chilean architect has redefined the role of the architect in society, and the relationship between architecture, the economy, and the forces of life. As he beautifully articulates in the quote above, architecture moulds life, whether consciously or subtly. His social housing projects (the famous “half a house” concepts like Quinta Monroy in Chile) prove that inventive ideas, combined with strong collaboration with the societies that are directly affected by, and for whom the projects are designed, can truly change the world.


  • Design is a Function of Infinity

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    When does design end and use begin? Is there a definitive beginning and end to the process of design, and does design concern itself with the solving of problems, that is, working within a specific problem set, defining the end goals and working toward those within a closed system?

    No. Obviously not.

    Nothing in design is ever straightforward. Design is a function of infinity. It never begins, and it never ends. It exists as a fluid system where ideas come and go, where they are moulded by ideologies and philosophies, in the hope that the present iteration may benefit society in some way.

    As a function of infinity, there is no definitive solution that will solve all problems, or that will please everyone. And there is no designed solution that will be perfect, by the very fact that design is a human construct, and we are a notoriously imperfect species. Thus lies one of the age-old challenges of any design discipline: how can value be attached to something that is so vague, to a service that has no concrete end to it? The key would, most likely, be in attaching value to the process, that is, educating clients and endusers on the value in collaboration, in the techniques and tools required to sculpt a formless idea into the tangible object that exists in the material world.

    And at the other end of the spectrum, of course, is that feeling every designer has: the endless possibilities of a blank page, akin to the infinity of our Universe. Everything is possible, with the only constraint being the designer’s imagination (itself a function of infinity).

    Infinity itself looks flat and uninteresting. Looking up into the night sky is looking into infinity—distance is incomprehensible and therefore meaningless. The chamber into which the aircar emerged was anything but infinite, it was just very very very big, so big that it gave the impression of infinity far better than infinity itself.

    –Douglas Adams


  • Digital and Analog: A Tale of Two Mediums

    I watched Quentin Tarantino’s latest film, The Hateful Eight, recently. The big hype about this picture – apart from it being a Tarantino western, a surefire classic if ever there was one – is that he chose to film it in Ultra Panavision 70. This is a format that hasn’t been used in mainstream cinema since the 60s. In fact, Hatful Eight was filmed with the same lens used in classics like Ben Hur.

    Tarantino is one of the most prolific proponents of shooting on film. He believes that this traditional method is something that should be preserved, and that it adds an ineffable quality to the cinematic experience that is surely lacking from modern digital cinema.

    This argument – film vs. digital – is an age-old debate. It’s not unique to the realm of cinema, in fact. As a young architect, I have already faced this debate, first encountering it in my undergraduate years. Architecture is a field that is constantly facing the challenges of technological progress. On either end of the spectrum (construction and design) technological development poses fundamental issues that deeply affect the very core of the practice.

    The argument for an analog approach to creativity is that it brings one closer to the work. There is no denying that the connection between brain and hand is inextricably strong. So yes, when introducing a new stream of knowledge (in this case, the many aspects of architectural education) beginning with analog methods is critical. Most importantly, it gives the student a better sense of proportion, geometry and scale. These are aspects that are oft distorted if one were to begin in a virtual sphere.

    However, the paradox ensues when we face the fact that most architectural students are educated by teachers who were themselves taught in the older craft of analog production. This method, when one gets to the higher level, is anachronistic in a highly digital world. Digitally produced work is thus frowned upon; a seemingly easy-way-out approach to the creation of architecture. Yet in the “real world”, a digital production environment is critical to the bottom line – to staying relevant in a fast-paced and rapidly developing economy.

    Here’s the thing: the virtual world is just another type of canvas. In many cases, digital form making brings forth accelerated creativity as complex geometries are made possible. Proponents of the analog method will argue that digital work lacks the je ne sais qua of hand-produced work. I would rebut by saying that digital work can be just as expressive as its analog counterparts – it all comes down to the practitioner, to how the creator wields the tools available to him.

    At the end of watching Hateful Eight, it didn’t really matter to me that the movie was filmed in the Ultra Panavision 70 format. Yes, it looked beautiful. And the cinematography accented an already entertaining and gripping story. But what mattered most was the experience: I cared less for how it was made, and more about how entertained I was – the final goal of any cinema. Likewise, it matters not how the piece of architecture was conceptualised. What matters is that it conveys the right information, it describes the idea in the best way possible, and it ultimately enriches the viewer or occupant.